

Once full they can try to make their move and, regardless of the outcome, players will still score an achievement for drinking too much and for attempting to get fresh. Asurais a demi-god, the main character from the game named after him released by Capcom in 2012 on Xbox 360 and PS3 systems. Using the option to drink, chug or flirt, players will charge their meters up. Players are encouraged to look around, catch peeping toms and peer at, ahem, other features. One unique portion of the game finds players in a hot springs spa, where a well endowed serving girl holds a tray of sake. The game isn't all fighting and combat, however, there is plenty of anime humor and quirkiness spread throughout the story. Don't want to listen? Punch them into outer space! The soundtrack just further accents the incredible action - its memorable and will gets players' blood pumping. A favorite command prompt was the ability to shut enemies up during a monologue, usually when they are trying to antagonize the character or reveal their dastardly plans. The word insane was tossed around a lot during the play-through, especially when battling on the moon - yes, the moon. After an undisclosed time, Vlitra, the master of the Ghoma, arises from the earth once again to completely eradicate the human race - this is where we join our Asura. Human salvation depend on demi-gods, which include Asura and the rest of the 8 generals, and their vast armies.

The world is plagued by creatures called Gohma that terrorize the human race. Despite his obviously lovable personality, many will find themselves rooting for him after watching the character suffer trials that span 12,000 years. The story, as the title suggests, centers around the demi-god Asura - a hotheaded, rude, and unfeeling jerk. However, Asura's Wrath is so well executed and so fun that gamers won't likely notice that it is more like an interactive anime experience - as opposed to an actual game. Whether they enjoy the game is a matter of personal taste, as it brings in a style of gaming that some will find brilliant and others might find irksome - but regardless of whether they like it or not, most will agree it is a very different animal.

It’s in fact the asuras who were facing wrath, not the other way around.Game Rant's Curt Hutson reviews Asura's WrathĪsura's Wrath is unlike anything gamers have seen before. PS : From the folk tales and mythology I grew up with, Asuras aren’t good people. Otherwise you are bound to face some wrath yourself, not just the asuras’. But, when you develop a game based on the mythology of a religion followed by a billion people, then you better get your research hat on and work your ass off.
#Capcom asura wrath free#
When you develop a game based on a fictional character you created, then you are free to do whatever you want.

In fact, there’s a recent study which inferred that mixing religion with video games often results in violence. It’s just a matter of looking for it and depicting it correctly. There is violence all right in Hindu mythology. This new medium has a greater responsibility than ever, and it’s nothing trivial. If they are looking at mythology, then they better look at it seriously, because depicting mythology wrongly would affect a whole generation - a generation which might be getting its dose of mythology from video games. If it’s violence they want, then they don’t necessarily have to look into mythology. Game developers have to see what their main aim is: violence or mythology. He added that “unless the developers could accurately and authentically deliver religious imagery and symbolism, they should not unnecessarily poke into religion.”
